Last week I encountered strange problems rendering the models in the game engine.
problem is solved by our programmer.
I am in the process of making the character movements and monster movement.
we met on Tuesday and right before the lab.
Tuesday, November 27, 2007
Critique 4
- Turn Base Strategy game
- 2 Player against each other
- Good to have multi-players
- System need more debug testing
- Graphic need to be improved
The legend of Chopstick Chung
- First person view
- Nice and easy going graphics
- Nice music
- Have potential to develop more functions
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- The game have a balanced game play.
- AI system is nice
- nice to use torque 3D
Dynasty
- RPG game format
- With interesting puzzle solving element.
- Historical information enhanced the story and plot.Wednesday, November 14, 2007
weekly update
- Successfully solved the model problems.
- Came up with a main character and objects such as tree.
- The team met on Tuesday.
- The engine work is progressing
Critique 3
Stick ninja
- Presentation seems a little confusing and the images provided are not clear too.
- The game has a very rich game play system.
- However it can be difficult to manage.
- Ideas of game play have potential.
- Need to provide detail interface structure and graphic simples.
Zodia war
- Turn base games are hard to make
- In order to be interesting in making a turn base, it has to contain a good story and game play.
- Base turn base games is a type of slow game and it require more brain work of the player, therefore it is critical to make the game immersive.
- Graphic, text and background music can be very helpful on archiving this goal.
Crack quest
- It is an interesting idea.
- With a more developed graphic, this game can be quite well
- The team need more work on the mechanics in order to start with a actual demo
- The main issue now is still the graphics
Tuesday, November 6, 2007
Update
- we have met on thursday before lab
- we have the game engine mostly worked out
- I am doing the character modelling.
- the difficulty I have encountered was the texture part.
- Hopefully we can test inputting the model into engine at this week's meeting
alex
- we have the game engine mostly worked out
- I am doing the character modelling.
- the difficulty I have encountered was the texture part.
- Hopefully we can test inputting the model into engine at this week's meeting
alex
Critique B
3rd Cloud:
This game follows a traditional Asian Role Playing Game style.
Therefore the game mechanics are heavy lay on how well the plot is.
With a strong and interest story behind, this game can be really successful.
As graphic wise, the game is using a typical RPG style, it is easy to be recognized and comprehend by gamers.
- Therefore I think the critical aspect of this game is still depended on how well the story is.
Foodfight:
The game mechanic is interesting.
With the strategic background the game can be very attractive.
However it can also be the problem as strategic games need huge amount of time to test in order to have a descent result.
- Pay more attention of user testing then graphic.
Drive Thru Tycoon
The graphic is unique and the animation is very funny.
This can be a strong aspect to help attract the attention of the gamers.
The game strategy seems to need a little more work.
- If time available, can consider making part of the game 3D.
Circular Strife:
The team has put effort in the prototype.
The mechanics is very nicely developed.
With the right engine and graphic style to apply to, this game can be very attractive.
- Need to state the Engine and whether using 2D or 3D graphics.
This game follows a traditional Asian Role Playing Game style.
Therefore the game mechanics are heavy lay on how well the plot is.
With a strong and interest story behind, this game can be really successful.
As graphic wise, the game is using a typical RPG style, it is easy to be recognized and comprehend by gamers.
- Therefore I think the critical aspect of this game is still depended on how well the story is.
Foodfight:
The game mechanic is interesting.
With the strategic background the game can be very attractive.
However it can also be the problem as strategic games need huge amount of time to test in order to have a descent result.
- Pay more attention of user testing then graphic.
Drive Thru Tycoon
The graphic is unique and the animation is very funny.
This can be a strong aspect to help attract the attention of the gamers.
The game strategy seems to need a little more work.
- If time available, can consider making part of the game 3D.
Circular Strife:
The team has put effort in the prototype.
The mechanics is very nicely developed.
With the right engine and graphic style to apply to, this game can be very attractive.
- Need to state the Engine and whether using 2D or 3D graphics.
Monday, October 29, 2007
Critique A
Ant Colony:
The ant game’s idea is simple and therefore it requires nicer graphic to make it more attractive. It is good that they changed the idea of making a strategic game.
FinsFury:
I like the 3D models that they came up with and therefore it is using graphic as a key aspect to attract gamer’s attention and I think it is not necessary to make the game play complicated.
The Adventure of the Water Element:
I like this idea as it seems really interesting, from an artist’s point of view, I think a bright and roundish 3D or 2D artistic style suits the game very much.
The ant game’s idea is simple and therefore it requires nicer graphic to make it more attractive. It is good that they changed the idea of making a strategic game.
FinsFury:
I like the 3D models that they came up with and therefore it is using graphic as a key aspect to attract gamer’s attention and I think it is not necessary to make the game play complicated.
The Adventure of the Water Element:
I like this idea as it seems really interesting, from an artist’s point of view, I think a bright and roundish 3D or 2D artistic style suits the game very much.
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